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Monday 02 November 2009
Raid Event Manager being retired - end of 2009
Posted by Heavy on 02 Nov : 11:50 in Misc
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With all that's going on in wow-land, and outside of wow, there just doesn't seem to be any real reason to duplicate efforts anymore. The plugin was started as a direct replacement for phpraid back in my Molten Core and Blackwing Lair raiding days.

The problem at the time is that there wasn't a decent solution out there that integrated with e107. So, that's why I started writing it and modeled it off of phpraid and raidninja. With the help of Kelem it actually prospered to a plugin that was released to the rest of the e107 community.

Fast forward 3 years, and I find myself not using the plugin at all. The game itself has an in-game calandar and there are tons of in-game addons that use that kind of thing. Not to mention the fact there are free services out there that will let you do raid scheduling, dkp, etc all inclusive, which is something I always wanted to do, but never had the free time.

With all of that, and increasingly demanding work schedule, there is just little to no time to worry about the wow plugin-scene at all much anymore. I myself use the raid progress tracker, the recruit plugin, and ewowhead more then anything else. Everything else has either been replaced with free tools out there and available, or by in-game tools that do a lot of the same things.

So with that, Raid Event Manager will be no-more and will be archived after the end of the year (2009). The support forums will be locked, etc. If someone wishes to pickup development of it and/or WOW Character Manager, drop me a note and lets see what we can do.


comment(s): 3
Saturday 19 September 2009
Character Manager - Alpha 1 - Released to Testers
Posted by Heavy on 19 Sep : 09:32 in Misc
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The first glimpse of what we're trying to accomplish has been released to testers. Do not expect a 'public' release to everyone until we have entered the 'beta' stage. As always, there is no timeframe on when these will be done. It's done when it's done

The BIGGEST thing about Character Manager is that it supports more then just World of Warcraft, it will effectively support any game you feed the supporting data for. The data is static and done via a XML File.

Thanks again all for all the support!
comment(s): 2
Tuesday 01 September 2009
RPM 2.4 is out!!!
Posted by Heavy on 01 Sep : 07:45 in Raid Progress Manager
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Kelem has released a new version of Raid Progress Manager (RPM) that adds the ToC instances and fixes a few other things. Here is the list of changes:

Changes:
Added ToC (Trial of the Crusader) 10 and 25man
Added ToGC (Trial of the Grand Crusader) 10 and 25man
Updated several hard mode Ulduar items
Removed several unused entries in the core plugin
Cleaned up some unused code and entries in many other files

You can find the new release in our downloads section. Enjoy folks!
comment(s): 8
Thursday 28 May 2009
CXLIB 1.4 Pulled from Downloads - A look ahead :)
Posted by Heavy on 28 May : 19:50 in Misc
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Well, sorry all, but cxlib 1.4 seems to have caused more problems then fixes when it came to our plugins, so we're pulling cxlib 1.4. If you downloaded it, grats!

I am working on Character Manager with every spare moment of free time that I have and hope to have something released for platinum members of the site soon Don't ask when it'll be done, it'll be done when it's done. No timelines this time, not with how hectic my new job is going
comment(s): 5
Friday 01 May 2009
CodeXscape Library 1.4 (FINAL) Released
Posted by Heavy on 01 May : 11:40 in CodeXscape Library
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The FINAL release of the CodeXscape Library is out. This addresses some issues with a few plugins (notably WCM and REM menus) that some users were experiancing. Also, the forums will NOT be re-opened for this plugin.

This is considered a "maintenance" release and I must repeat this one last time...

THERE WILL NOT BE ANOTHER VERSION OF CXLIB AFTER 1.4. We are concentrating on other projects in order to move forward.
comment(s): 5
WOW Character Manager 2.1 (FINAL) Released
Posted by Heavy on 01 May : 11:33 in WOW Character Manager
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This will be the LAST release of WCM before Character Manager is released. I'm trying very hard to get CM done as quickly as possible, it's a lot more complex then I think people realize

This is a MAINTENANCE release more then anything. It combines all the previous fixes, and bugs that have been found thus far into a new release. Support will ONLY be given for this release, and no release prior.

Enjoy !
comment(s): 6
Tuesday 21 April 2009
April Updates
Posted by Heavy on 21 Apr : 21:14 in Site News
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Well, things at work have been pretty unbearable here as of late with the workload. The good news is that work is FINALLY letting up some. Also applied for a new position so lets hope that goes well

All things said, I'm ready to hop back into development land, 1 plugin at a time. First, I want to talk about Character Manager, the up-and-coming replacement to WCM. There have been a lot of questions and I've even had people find me in-game (good luck with that the past week tho... bah... work...) and ask me about it, so figured I would 'spill the beans' so-to-speak on what it is, what the purpose is, etc.

First and foremost, CM is short for "Character Manager" and you'll hear me refer to 'CM' more and more in this post. CM is the natural progression of a REAL character manager for e107. I've had a TON of requests to support other games in WCM, but WCM simply wasn't setup to play well with other games. I'm trying to correct that first and foremost with CM.

As one can expect, you will be able to add your characters from different games to an e107-based website. Why would someone want to do this is probably the next question For simplicity sake, the ability to store an organize characters and then extend that data model has always interested me. It's always "what about adding this?" or "what about adding that?" when I look at "mapping" data from a character perspective. Ultimate, I have a pretty extensive MMO background extending back from the EQ days of old. Because of this, I know it's inevitable that I will play a different MMO then World of Warcraft, so that's why I'm working on CM

The other thing that I want to clarify is what CM "is not" to people. It will NOT be a place to store trade-skill information. Although I can see a use for a plugin that could 'interface' with CM and provide that data It's also not out of the question that I myself will code something to 'compliment' CM after things have settled down, as I can see the usefulness of having that detailed information available to members. Also, CM will NOT, by default, connect to ANY outside data sources (ie. Blizzard's Armory, MyLotro, EQ Players, etc). I will be writing 'import' and 'update' plugins seperately for games where I can find information readily available. I see this as a VERY POSITIVE change in the plugin development. What it means at the most basic level is that other import sources can be specified as long as someone wants to write a plugin template for it basically. I don't know 100% how this is going to work for people, but I want to use standard return codes, and function names to pull the data. The import plugins will be up to whoever to write (I see myself writing the first revision of most to get people started).

That also opens the question of how multiple import sources will work... I have thrown the first revision of the static XML config file for CM up on this site so people have have a look. You can find it here:

http://e107.codexscape.com/dev/cm_static.xml

There is a function that runs in the plugin that will convert the entire XML structure into a multi-dimensional array and store it in a global variable called $CMXML. For those that aren't technical, it basically means that ANY of the data you see in that file is loaded directly from the XML as a datasource, not a DB, so it's faster. The other thing people will probably notice is that as long as you have the right components defined, you can specify other games in the file

My hope is that other games can be added quickly by simply adding the required data into the XML file.

Now, when the plugin is released there is going to be some adjustment for some. I hope to include as many options as possible so people can 'tailor' CM to be used with 1 game or another. Also, REM WILL BE BROKEN WHEN CM IS RELEASED. I don't want to do a simultaneous release with CM, so a new release of REM will follow shortly after CM.

Now to speak a little bit about the next Raid Event Manager

I'm REALLY thinking of moving towards a 3.x release for REM at this point. There is a LOT that really needs to be done with REM, I simply haven't had the time to do it. Here is a 'short-list' of the things I would like to change with the next release of REM:

* Re-do the UI completely. There was a lot that made sense, and even more that didn't make sense with the UI that is REM 2 right now. I want the plugin to be as user-friendly as possible. Both to users, and admins. The more feedback and help that I get here, the better. I do plan on doing some 'mock-ups' of the design prior to release to get feedback

* Re-do time calculation. Quite simply, it's too damn confusing to understand for a LOT of people. I need to find a way to make this easier on everyone... lol - users, admins, and myself included. If anyone has php experiance and has delt with time calculation, give me a shout on the forums

* Re-work the event system. REM is going to support MORE then just WOW, it just HAS to be done this way to fall in-line with CM and the work going into that project. With that said, I need to start gathering information on how events are done in other games and see what options we will have to work with.

* CM integration. This one is a no-brainer, and some integration will be done with CM on the fly as I'm cross-referencing data between CM and REM to see what all has to be done.

As I said... a short-list eh?

I'm also going to copy this news post into the general forums as I REALLY want to get some feedback on what people would like to see with the next generation of the plugins as a whole. I know some have some radical ideas out there, but plz, TRY to be realistic in terms of what 1 man can accomplish hehehehe
comment(s): 9
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